Batman Arkham Knight limited PS4 Console

(SCEH)今日宣佈特別版PS4主機「Batman Arkham Knight Limited Edition」將於2015年6月23日(二)在香港推出。這特別版將包括配以特製《Batman: Arkham Knight》主機殼的鋼鐵灰PS4主機,並配合鋼鐵灰DUALSHOCK 4無線控制器及《Arkham》系列的震撼最終作《Batman: Arkham Knight》。

我們即將接受預訂,敬請密切留意! ^^

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Batman Arkham Knight Limited Edition PS4 console will be released on 6/23. We will accept pre-order soon!

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HKTV登陸PS4!

SCEH 宣佈將與「香港電視」(HKTV)攜手合作,於2015年3月18 日(三)於PlayStation®4遊戲主機平台上推出「HKTV電視」應用程式,PS4™香港用家只需登入PlayStation®Store下載及安裝,便可直接收看HKTV精彩的直播Live Channel電視頻道。點播服務(video-on-demand)則將於4月中旬於PS4™平台上推出,屆時用戶可透過自動更新程式服務,隨時點選收看HKTV的精彩電視節目。

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香港電視的播放形式分為直播及點播(video-on-demand)兩種。收看直播節目前先於PlayStation®Store下載程式「HKTV電視」,無須登記任何資料即可免費收看;至於點播節目,收看前輸入簡單的資料便可,兩種形式均可讓大眾免費收看HKTV節目,詳情如下:

 

直播 Live Channel 

‧星期一至五:每天播放6小時全新節目

‧星期六至日:每天放播放4小時全新節目

 

點播(video-on-demand)

‧當晚直播的節目,早於同日早上六時已可搶先透過點播系統收看

 

熱播節目:本地劇集《導火新聞線》、綜藝節目《飄》

 

節目表及詳細資料:http://tv.hktvmall.com/

 

HKTV電視」下載及啟動方法:

  1. 啟動PlayStatoin®4主機
  2. 於主畫面選擇「影視」(TV & Video) 選項
  3. 揀選「HKTV電視」應用程式
  4. 於PlayStation®Store下載「HKTV電視」應用程式
  5. 完成下載後,於主畫面「影視」選項下直接啟動「HKTV電視」 應用程式

Amiibo & Remote Plus for WiiU Mario Party 10/ 如何同朋友玩Mario Party 10更投入?

To enhance your happiness when playing Mario Party 10 with your friend, you can consider to purchase Amiibo and WiiU Remote Plus (Super Mario Family limited edition)

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如何同朋友玩Mario Party 10更投入?

答案就是使用6款孖寶限定版Remote Plus手掣,除了可以讓你同朋友區分出來,各人也可更代入

如果再加上各自使用自己的Amiibo來儲Exp,相信投入度爆升呢!

以上兩款週邊配件均可在我們網店查看到進一步資料,快快瀏覽一下吧! ^^

METAL GEAR SOLID Ⅴ 限定版PS4主機發售決定

已定於9月1日發售的METAL GEAR SOLID THE PHANTOM PAIN,將會推出限定版PS4主機套裝!

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METAL GEAR SOLID THE PHANTOM PAIN』是自1987年起發售首部作品的『METAL GEAR』系列之最新作。本作將由前述首部作品『METAL GEAR』中以最終敵人身份登場的「BIGBOSSNaked Snake)」為主角,描寫系列最大的謎題:「為什麼英雄(BIGBOSS)會走上邪惡之路?」本作不僅具備系列最大規模的遊戲舞台,同時也採用了時間流逝與天候變化的開放式世界概念,進化成沒有既定攻略方式的「擬真潛入模擬器」,實現匿蹤潛行遊戲的理想形態。

 

本套裝組同捆的PS4™主機,不但配色方面以主角Snake安裝於左腕的紅色義肢「生化手臂(Bionic Arm)」為設計主題,並鉅細靡遺地細膩重現義肢連結機構的金色線條等細節,打造出充滿厚重感的設計風格。而玩家握在手上的DUALSHOCK®4 無線控制器,則將以Snake右手所持的手槍為形象配色,並點綴以Snake麾下部隊的隊徽。

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日本版還推出普通限定版,包含:
Art Book、Field Map、特典映像 Blu-ray 以及兩個特製 Case。而 DLC 部份就有蛇叔標準戰鬥服、山岳型紙箱、兩把金槍、XP Boost 等東西

還有豪華限定版,除了普通限定版的特典外,還附有1:1的義肢。

我們即將開展預訂,敬請密切留意!!

 

SONY VR Headset will be launched in 2016/ SONY VR 頭戴式顯示屏下年面世

在舊金山舉辦的2015遊戲開發者大會(Game Developers Conference)內,Sony Computer Entertainment Inc. (SCEI)公開展示了「Project Morpheus」(Morpheus)的最新原型。Morpheus是應用了虛擬實境系統(Virtual Reality)(VR)的硬件,把PlayStation®4(PS4™)的投入感帶往新境界、展現未來遊戲的樣子。

 

Morpheus讓玩家體驗存在的感覺,彷彿自己真的身處在遊戲虛擬世界內。自2014年3月公開展示Morpheus後,大家對虛擬實境的獨特體驗產生很大興趣,業界亦十分關注。在過去一年,SCE聆聽製作人及用家的意見,多方面強化Morpheus的性能,使它更能實現身處於虛擬世界的感覺及擴展遊戲的可能性。

 

  • OLED螢幕

全新Morpheus VR頭戴裝置將配備5.7英吋1920 x RGB x 1080解像度OLED螢幕,代替原來的5英吋LCD螢幕。這新螢幕可擴闊視角、減少視覺暫留的問題及去除動態模糊及閃爍,助機迷更投入身處遊戲世界的感覺。

  • 120幀率(fps)輸出

透過採用OLED顯示屏,Morpheus支援120幀率輸出,即每秒渲染120張圖像。此外,透過以後的PS4™系統軟件更新,在連接Morpheus時,PS4™將可原生處理120幀率的輸出。結合OLED螢幕的快速刷新速度和PS4™的高性能,Morpheus將可顯示極為流暢的畫面,把投入感帶到另一境界。

  • 追蹤更準確、延遲更短

為了令PlayStation®Camera的追蹤更準確,全新的原型將增添3個發光二極管(LED燈),使總數變為9個。Morpheus和以往一樣支援360度追蹤,新增的LED燈將使追蹤更穩定。此外,系統整體亦經改良,減少機迷移動頭部時,裝置顯示的延遲時間。

  • 簡單易用的設計

在保留減少給予機迷面部壓力的設計下,新版Morpheus配備單頭帶及快速鬆綁按鈕,讓機迷可更易配戴或脫下它。其他部件亦經細微調整,讓機迷在使用時不會覺得頭戴裝置笨重及不舒適。

 

At the 2015 Game Developers Conference held in San Francisco, Sony Computer Entertainment Inc. (SCEI) unveiled the new prototype of “Project Morpheus” (Morpheus) – a virtual reality (VR) system that takes the PlayStation®4 (PS4™) system to the next level of immersion and demonstrates the future of gaming.

 

Morpheus enables players to experience a sense of presence, where they feel as though they are physically inside the virtual world of a game.  This unique VR experience was met with huge interest and industry enthusiasm since the unveil of Morpheus in March 2014.  Over the past year SCE has been listening to feedback from both developers and consumers, and has made several enhancements that will further the capability of Morpheus to deliver a sense of presence and push the boundaries of play.

 

  • OLED display

In exchange for the 5-inch LCD, the new Morpheus VR headset is equipped with a 5.7-inch 1920 x RGB x 1080 resolution OLED display.  This new screen expands the field of view and enables low persistence, removes motion blur and flicker, both of which build immersion and help deliver the sense of presence for the player.

  • 120fps output

By adopting OLED, Morpheus now supports 120fps output, and is able to render 120 images per second.  Furthermore, via a system software update, all PS4 systems will handle native 120fps output when connected to Morpheus.  By combining the OLED display’s high refresh rate and the power of the PS4 system, Morpheus produces amazingly smooth visuals and achieves the next level of immersion.

  • More accurate tracking and reduced latency

To make positional tracking more accurate with PlayStation®Camera, the new prototype has added three more LEDs to the headset for a total of nine. Morpheus continues to support 360 degree tracking, and additional LEDs improve robustness and stability.  Additionally, the overall system has been optimized to reduce latency between the physical movement of a player’s head and rendering on the headset’s screen.

  • User-friendly design

While inheriting the original visor style headset design that reduces the pressure on the players’ face, the new Morpheus prototype features a single band and a quick release button, which makes it easier for players to put it on and take it off.  Other components have also been adjusted and configured to make the headset lighter, so that players do not find the headset cumbersome or uncomfortable to use.

 

Developers will be able to use the new prototype to create Morpheus content for PS4, a robust and well-defined platform that has sold over 20.2 million units*1 within 16 months of its launch.  In addition to the enhancements, the new prototype will continue to support 3D audio and social screen, a feature that outputs the same gameplay that’s within the Morpheus headset to a TV so additional players can interact. Furthermore, SCE will provide an SDK that converts 60fps images to output in 120fps, which will allow developers to bring their content that was being developed on the prior prototype to the new Morpheus prototype.

 

SCE will continue the development of Morpheus in order to launch as a consumer product in the first half of 2016.

 

“With the technical specs achieved on the new prototype, we are one step closer to realizing our vision for making amazing VR experiences on PS4, and ultimately to deliver a real sense of presence to players,” said Shuhei Yoshida, President of SCE Worldwide Studios. “We believe that the near-final technology of Morpheus combined with the power of PS4 will provide a standard for game developers to target as they build on their creative ideas and turn them into VR games and experiences.”new prototype_Project morpheus

 

Component Processor unit, VR headset
Display Method OLED
Panel Size 5.7 inches
Panel Resolution 1920×RGB×1080  (960×RGB×1080 per eye)
Refresh rate 120Hz, 60Hz
Field of View Approximately 100 degrees
Sensors Accelerometer, Gyroscope
Connection interface HDMI + USB
Function 3D audio, Social Screen